24-25 October 2023 | Nicosia
The 4th ENHANCER Transnational Project Meeting in Cyprus saw active involvement from the Science to Business Marketing Research Centre (S2BMRC), of FH Münster University of Applied Sciences.
The event, held in Nicosia from October 24th to 25th, 2023, was hosted by the Centre for Social Innovation and brought together project partners from Germany, the Netherlands, Portugal, and Spain.
The primary goal of the meeting was to unveil the early components of a digital escape room designed to nurture social entrepreneurship skills. Habtamu Garomssa represented the S2BMRC at FH Münster University of Applied Sciences, joining other project partners. This gathering blended transnational project management tasks with co-creation sessions and site visits.
The meeting commenced with a focus on project management-related matters, including reporting, dissemination, and quality assurance activities.
The co-creation sessions concentrated on translating the key social entrepreneurship competencies discovered in the research phase into the digital escape room developed as part of PR3. Participants collaborated to define and enhance the learning objectives that students are expected to achieve through this escape room experience.
The work package leader, Questomatica, presented a prototype and other inspiring examples of the game structure to be incorporated into the digital escape room. During the co-creation sessions, participants emphasized the importance of embedding competencies like empathy, which emerged from the research phase, into the digital escape room.
Additionally, the meeting included an enlightening visit to a social enterprise that employs innovation and entrepreneurship to foster diplomacy and peacebuilding. The partners completed the meeting by participating an escape room in Nicosia.
Overall, the Cyprus meeting proved to be highly productive, providing project partners with a clearer understanding of the content and structure of the digital escape room being developed under PR3.
More about Enhancer Project
The Enhancer project is an Erasmus + project which aims to develop tools in digital learning for teachers and students in European HEIs to enable students to tackle societal challenges through social entrepreneurship (SE).
Particularly, the Enhancer project considers digital educational escape rooms (DEER) as an up-and-coming and suitable method to prepare students with the required skills. DEER are digital versions of "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited time" (Nicholson, 2015, p.1). They are suitable to address learning objectives related to content knowledge and 21st-century skills.
Within this context the project aims to develop digital escape rooms that can be used to foster social entrepreneurship competencies.